VR headset, APP (GAME or TRAINING), and RACKET.
VR headset, APP (GAME or TRAINING), and RACKET.
You need a Meta Quest VR headset (Facebook). These are commercial VR glasses sold everywhere (Meta website, Amazon, MediaMarkt, etc.). They are standalone virtual reality headsets that don’t require a console or PC—no cables needed. The best value-for-money option is the Quest 3S, which costs around €300.
With the headset, you can download either version of PADELVR in early access from the Meta Store (like App Store or Google Play):
GAME: More casual, for fun and practice. Currently includes 20 mini-games (volleys, bandejas, spin shots, drop shots, etc.) where you compete against the community. It also has a warm-up mode and a very basic match mode against a BOT. We expect to release a more complete match mode soon, followed by multiplayer.
Price in early access: €15
TRAINING: Designed to learn. This complements real-life practice and lessons. Includes theoretical lessons with Pablo Crosetti plus practice with real-time corrections (topics like non-dominant hand, flat shots, horizontal shots, short preparation, long follow-through, etc.). It also includes step-by-step exercises to apply the lessons and mental training to improve reflexes and concentration (used by Top 10 circuit players). All accompanied by a statistics system to track performance and progress.
New content is added every month.
Price: approx. €11/month, less with 6–12 month subscriptions.
VERY IMPORTANT. We created a racket-shaped adapter. It’s basic but provides control and realism (playing with the VR controller alone, which weighs 140g and is unbalanced, is very difficult). It’s also essential if you plan to return to the real court—otherwise, your racket will feel too heavy and moving the ball will be harder.
The racket with the controller weighs about 420g, slightly heavier than a real racket. The extra weight helps with muscle memory to compensate for the lack of real hitting when you return to the court.
Price: €50, sold at XRShop.
The first few times you play, you’ll need to adapt, focusing a lot on technique because you won’t have the same timing or vision. Starting with a short preparation and moving slowly helps a lot. Usually, it takes 2–5 minutes to start adapting. Don’t rush—this isn’t Matrix! When you return to the real court, the first few shots may feel strange, but this disappears quickly and becomes almost unnoticeable over time.
VR technique can even be more demanding than real life because it requires more control, especially during the adaptation period. It’s like adjusting to a new racket, different balls, or a new court. Excessive wrist movements or long preparations will penalize you more than in real life until fully adapted. This makes VR ideal for practicing technique and control.
We are still developing, so our physics engine is improving. Sometimes there may be minor inconsistencies, especially if VR headset performance drops.
Finally, VR has some limitations: the controller must remain mostly visible to the headset. If it stays out of view for more than 2–3 seconds, tracking can be lost and cause issues. This requires maintaining a correct “ready” position with the racket in front of your body between shots.
We will continue improving all of this, and as VR hardware advances, we will gain even more possibilities.